Tim van der Zee Several pedagogical approaches have been identified in the literature to promote students' creativity in the classroom. These generally involve…
Jacqueline Wong In one of our earlier post, Surf Trendreport: Technological trends that span education and ICT, SURF, November 2016, gamification was mentioned…
Jacqueline Wong Gamification is increasingly used in work places to enhance employees’ task performance. Goal setting interventions to enhance motivation and…
Maarten van de Ven In a recently published study, educational researchers of Leiden University investigated intermediate assessment. Intermediate assessment can…
Jan Nedermeijer Students as Partners—Good for Students, Good for Staff: A Study on the Impact of Partnership Working and How This Translates to Improved Student…
Jan Nedermeijer From the BLOG Higher Education Academy, 11th August, 2017. To celebrate the launch of our new series of case studies on the HEA surveys from the…
Maarten van de Ven Since the work of Marton and Säljö in 1976, several studies investigated studied qualitative differences in student approaches to learning…
James Link January 3, 2017. Cornerstone University. You've got a big test and you really need to do some studying. You head over to your favorite coffee shop…
Jacqueline Wong Research on the effects of learning using computer screens has yielded mixed results. On one hand, there are studies (e.g., Daniel & Woody, 2013…
Jan Nedermeijer Thematic review of approaches to design group learning activities in higher education: The development of a comprehensive framework Miranda de…