Jan Nedermeijer Gamification refers to use technological innovations to 'gamify' learning by borrowing aspects of games courses and lessons. The idea behind…
Tim van der Zee In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to 'gamify'…
Tim van der Zee Video games do not always have a positive reputation and are seen by some as a waste of time, or even lead to aggression, although there is…
Mohammad Khalil This article summarizes the experience of an experiment carried out in South America: Chile, and Paraguay. Ramírez‐Donoso, L., Rojas‐Riethmuller…
Jacqueline Wong In one of our earlier post, Surf Trendreport: Technological trends that span education and ICT, SURF, November 2016, gamification was mentioned…
Jacqueline Wong Gamification is increasingly used in work places to enhance employees’ task performance. Goal setting interventions to enhance motivation and…
Jacqueline Wong To be a highly sought-after employee, a graduate is required to not only have a good academic record but also a range of desirable skills and…
Maarten van de Ven The focus of institutions is the preparation of future professionals. To achieve this aim, Higher education institutes use innovative…
While interest in games in education has grown over the past decade, there's still a lot of research to be done on serious games and their effectiveness. On…