Ioana Jivet What are our LDE CEL researchers currently working on? In this article Learning Analytics researcher Ioana Jivet gives a short introduction to her…
Jan Nedermeijer Gamification refers to use technological innovations to 'gamify' learning by borrowing aspects of games courses and lessons. The idea behind…
Jacqueline Wong In the age of information, a university student’s experience inevitably includes the use of digital technologies. The potential of digital…
Tim van der Zee In my forms of educations, students will have access to a wide variety of resources, such as additional learning activities, videos, extra study…
Eric Klopfer: Teaching and learning by playing and creating augmented reality games Keynote speaker is MIT professor Eric Klopfer, author of the book Augmented…
Tim van der Zee Some people have a strong preference to work with dual monitors, as opposed to having only a single screen. However, is there actually any…
Jan Nedermeijer From: WEdTechTeacher. Teachers who integrate technology into student activities and projects often ask us this question – “How do I grade it?”…
Jan Nedermeijer Katherine Haxton, 31st March 2016 in the Educationinchemistryblog. Campus-wide lecture capture technology – a way to record lectures – is a…