Esther Tan Rapid technological advancement has given rise to unprecedented ubiquitous opportunities to increase learner agency in mobile inquiry-based learning…
Jacqueline Wong A motivated learner is more likely to be a successful learner. Therefore, enhancing motivation is one of the ways to enhance learning. Li and…
Jan Nedermeijer Gamification refers to use technological innovations to 'gamify' learning by borrowing aspects of games courses and lessons. The idea behind…
Jan Nedermeijer In the Jisc report Designing learning and assessment in a digital age, from the authors: Gill Ferrell, Ros Smith, Sarah Knigh, 26 January 2018…
Tim van der Zee In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to 'gamify'…
Muriel Garreta-Domingo, Peter B. Sloep and Davinia Hernández-Leo In the abstract the authors summarize the results of their research. Educators of all sectors…
Jacqueline Wong Given that blended and online courses are growing, creating instructional videos is in great demand as this format of instruction allows the…
Jacqueline Wong Hypermedia is a type of computer–based learning environment characterized by hyperlinks that interconnect different pages. Students can navigate…